![]() ![]() They talk about the inspiration for some of Darkest Dungeon’s characters, enemies, and mechanical systems. Chris is a fellow Full Sail University of Alumni with over 15 years of game design and engineering experience having worked on Midnight Club LA & Red Dead Redemption at Rockstar San Diego and Carnage Racing at Tiny Giant on Mobile, to his last game Moss 1 & 2. Chris Bourassa joins Dirk and David to discuss his work on the indie hit Darkest Dungeon. ![]() Strachwitz was a one-man preservation society whose Arhoolie Records released thousands of songs by regional performers and comprised an extraordinary archive. Chris Bourassa: I’m Chris Bourassa, creative director/artist on the game, Tyler Sigman is the designer/exec producer, Kelvin McDowell is the lead engineer, and Keir Miron is our gameplay engineer/workhorse We’re a small team, but we’ve been lucky enough to work with some great partner so far Powerup Audio, Stuart Chatwood (composer. Episode 30 features Chris Bourassa, a Design Director at Polyarc working out of Seattle. Producer and musicologist Chris Strachwitz has died. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |